The six faction bosses of MACHINE standing on a rain-lit rooftop over the city at night

Nine districts · six factions · one city

Machine

Everyone at this table has people on the street. Nobody knows where anybody else’s are.

Play Machine3 players · about 10 minutes The Taketoday’s puzzle · one night, solo

A turn is one move

Everything you do is secret except the last one, and that one announces itself to the whole city.

costs a turn

Place

Put one operative into a district. Nobody sees where your people go — not the number, not the district.

costs one of three

Look

Name a district and see every player’s operatives there and either side of it. It does not cost your turn. You get three all night.

costs the block

Call

Force the showdown. Most operatives takes both bosses; a tie burns everyone and the bosses stay. Either way it costs one of everyone’s operatives in the districts either side.

The six who run it

Win by holding a boss from all six. Each one reads by silhouette before it reads by colour, because you will be picking them out of a dark street at a glance.

Balanced by measurement

A balance sim will tell you a game finishes. It will not tell you the game is about anything. This one was reported healthy for days while its hidden-information layer was worthless.

The test that caught it was bots of differing quality playing each other with seats rotated so turn order cancels: a bot that never looked beat the identical bot that did, 60/40. A whole turn cost more than knowing was worth. Pricing a Look as a supply of three rather than a turn flipped that to 77%, and the game became the one it claimed to be.